3/5/2023 0 Comments Archeage map diamond shore2 - enables with stencil pre-passĮ_WaterOcean = 2 -Activates drawing of ocean. R_WaterCausticsDeferred = 2 -Toggles under water caustics deferred pass. R_WaterVolumeCaustics = 1 -Toggles advanced water caustics for watervolumes. R_TerrainAO_FadeDist=1 -Controls sky light fading in tree canopy in Z direction R_ShadowGenGS = 1 - DX11 only geometry shader for shadow map generationĮ_VolObjShadowStrength = 1 -Self shadow intensity of volume objects R_ShadowsPCFiltering = 1 -1=use PCF for shadowsĮ_ShadowsOnWater = 1 -Enable/disable shadows on waterĮ_ShadowsSlopeBiasHQ = 1 -Shadows slope bias for shadowgen (for high quality mode)Į_ShadowsConstBiasHQ = 1 -Shadows slope bias for shadowgen (high quality mode)Į_ShadowsCastViewDistRatio = 800 -View distance ratio for shadow maps casting from objectsĮ_ShadowsCastViewDistRatioLights = 800 -View dist ratio for shadow maps casting for light sourcesĮ_ShadowsTessellateCascades = 2 -Maximum cascade number to render tessellated shadows (0 = no tessellation for sun shadows) R_fogShadowsWater = 1 -Enables volumetric fog shadows for watervolumesĮ_ShadowsMaxTexRes = 4096 -Set maximum resolution of shadow map 256(faster), 512(medium), 1024(better quality)Į_ShadowsResScale = 40 -Shadows slope bias for shadowgenĮ_ShadowsPoolSize = 4096 -Set size of shadow pool (e_ShadowsPoolSize*e_ShadowsPoolSize) R_FogShadows = 1 -Enables deferred volumetric fog shadows 0: off 1: standard resolution 2: reduced resolution R_SSReflections = 4 -Glossy screen space reflections R_DeferredShadingSSS = 1 -Toggles deferred subsurface scattering (requires full deferred shading) R_FullDeferredShading = 2 - Set me to 1 if you have a weaker system R_ColorGrading = 1 -Enables or disables the artist controlled color grading post-processing effect R_SilhouettePOM = 1 -Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU intensive).Ĭl_fov = 60 -Field of view calculator to make it easy Login_first_movie = 1 -to disable login movie R_vsync = 0 -disable for performace enable for increase in graphics R_multithreaded = 0 -0=disabled 1=enabling rendering in separate thread 2(default)=automatic R_driver = "DX9" -DX10 or DX11 settings work as well depending on graphics card But these will give you an idea about what each of the settings will do for you and what exactly it will effect on the system. Keep in mind some of the settings are used for tweaking max graphics and might not apply to the video cards you are using so you might need to play with some of these settings to set them for your specific system. To modify settings for Archeage you will need to find the following location:Ĭ:\Users\(Your User Name)\Documents\ArcheAge\system.cfg Always keep in mind you should back up settings before making modifications of them this way if something breaks you can replace the settings file and revert it when something doesn't work properly.įull list of client commands cryengine 3: While it is possible to modify graphics using ingame system control panels editing graphics via the configuration files always allow you to change more then what is normally listed and allow you to add extra tweaks into the system. Archeage uses cryengine 3 one of the more amazing graphics engines for a game and this topic will be dedicated to information based on how to tweak archeage and make the graphics play better and explain how to get the most out of the graphics.
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